Sunday, October 18, 2009

Demon's Souls Review

Demon's Souls
When I was younger I could not play RPGs all the way through because I had to do things like school and after school activities that kept me involved in the community. Also, I wouldn't read the dialogue and my puzzle solving skills were sub-par. Since I've been 15, and pretty much since the N64 came out I've been playing through games more and more, with each successful completion adding to my ego and making me think “Hey, I'm a pretty good gamer. So I can't get everything in the game, but I can do a ton of quests and actually beat the game.” Underneath those thoughts has been the sneaking suspicion that I wasn't actually improving, but the games themselves were getting easier.
Enter Demon's Souls.
Demon's souls is a cold iron spike in lieu of the warm nipple that gamers up till now have been sucking sweet sweet milk of ridiculously powered up characters and forgiving puzzles. It takes things that we have taken for granted and throws them away; leaving us with our hands outstretched, mooneyed, and putting together exactly what just happened. Demon's Souls is how I imagine it feels to be raped.